The Impact of Gamified Active Learning Strategies on Student Engagement and Academic Performance in Secondary-Level Introductory Physics Courses

Authors

  • Dr. Sabir Hussain PST, School Education Department (SED), Government of Punjab.
  • Qudsia Khalil M.Phil. Education, Government College University, Faisalabad.

Keywords:

Gamified Active Learning, Student Engagement, Academic Performance, Secondary Education, Physics, Quasi-experimental Design, Gamification, Educational Strategies

Abstract

This study investigated the impact of gamified active learning strategies on student engagement and academic performance in secondary-level introductory physics courses at Government High School Number 1, Dera Ghazi Khan. Using a quasi-experimental design, two groups of 9th-grade students (experimental and control) were compared. The experimental group was exposed to gamified learning, incorporating game elements like rewards, competition, and interactive activities, while the control group received traditional instruction. Data were collected through pre-tests and post-tests for academic performance, as well as self-reported questionnaires and classroom observations for student engagement. The results revealed that the experimental group showed significant improvements in both academic performance and student engagement, indicating the effectiveness of gamification in enhancing learning outcomes. The study concluded that gamified active learning strategies can foster greater student participation and motivation, leading to improved academic results. The findings suggest that gamification should be integrated into other subjects and grade levels to further explore its potential in secondary education.

References

Abenes, F. M. D., Caballes, D. G., Balbin, S., & Conwi, X. L. P. (2023). Gamified Mobile Apps’ Impact on Academic Performance of Grade 8 in a Mainstream Physics Class. Journal of Information Technology Education Research, 22, 557. https://doi.org/10.28945/5201

Ahmad, M., Hussain, S., & Qahar, A. (2024). Comparison Between Virtual Reality and Integrating Blended Learning Flipped Classroom Model: An Experiment on Secondary School Students. International Research Journal of Management and Social Sciences, 5(1), 1-11.

Ahmad, M., Hussain, S., Mehmood, M. A., & Qahar, A. (2023). Learning Outcomes by Integrating Virtual Reality: An Experiment on Secondary School Students. International Research Journal of Management and Social Sciences, 4(4), 473-484.

Altaf, S. H. M. A. S., & Ahmad, M. F. (2023). Quality Education Sustainable Development (SDG-4) 2025: A Comparative Study of Government and Punjab Education Foundation Secondary Schools. Pakistan Journal of Education, 40(2).

Balci, S., Secaur, J. M., & Morris, B. J. (2022). Comparing the effectiveness of badges and leaderboards on academic performance and motivation of students in fully versus partially gamified online physics classes. Education and Information Technologies, 27(6), 8669. https://doi.org/10.1007/s10639-022-10983-z

Benben, V. Y., & Bug-os, M. A. A. C. (2022). Physics Students’ Academic Achievement and Motivation in a Gamified Formative Assessment. American Journal of Educational Research, 10(6), 385. https://doi.org/10.12691/education-10-6-2

Çi?dem, H., Öztürk, M., Karabacak, Y., AT?K, N., Gürkan, S., & Aldemir, M. H. (2024). Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12845-2

Costa, L. A. da, & Reis, M. J. C. S. (2025). Motivational Teaching Techniques in Secondary and Higher Education: A Systematic Review of Active Learning Methodologies [Review of Motivational Teaching Techniques in Secondary and Higher Education: A Systematic Review of Active Learning Methodologies]. Digital, 5(3), 40. https://doi.org/10.3390/digital5030040

Dehraj, M. A., & Hussain, S. (2024). Integration Of Artificial Intelligence (AI) To Revolutionize The Learning Opportunities: A. Migration Letters, 21(S14), 283-289.

Gaurina, M., Alajbeg, A., & Weber, I. (2025). The Power of Play: Investigating the Effects of Gamification on Motivation and Engagement in Physics Classroom. Education Sciences, 15(1), 104. https://doi.org/10.3390/educsci15010104

Hellín, C. J., Calles-Esteban, F., Valledor, A., Gómez, J., Otón, S., & Tayebi, A. (2023). Enhancing Student Motivation and Engagement through a Gamified Learning Environment. Sustainability, 15(19), 14119. https://doi.org/10.3390/su151914119

Hussain, S. (2024). The Multifaceted Impact of Academic Pressure on the Mental Health and Well-being of University Students in Pakistan: Exploring the Interplay of Systemic Factors, Individual Vulnerabilities, and Coping Mechanisms. International Research Journal of Education and Innovation, 5(2), 8-14.

Hussain, S., Fakhar-Ul-Zaman, D. B. K., Kanwal, M., Hussain, T., Nawaz, I., & Thaheem, M. I. (2024). TPACK and ICT, the new hope for Pakistan's education system: analysis of the perception of prospective teachers. Remittances Review, 9(2), 743-754.

Katanosaka, T., Khan, M. F. F., & Sakamura, K. (2024). PhyGame: An Interactive and Gamified Learning Support System for Secondary Physics Education. International Journal of Advanced Computer Science and Applications, 15(6). https://doi.org/10.14569/ijacsa.2024.0150611

León, A. M., Rodríguez-Ferrer, J. M., & Aguilar-Parra, J. M. (2022). Gamification in Science Education: Challenging Disengagement in Socially Deprived Communities. Journal of Chemical Education, 100(1), 170. https://doi.org/10.1021/acs.jchemed.2c00089

Mao, J., & Lucas, T. (2024). Gamification elements and their impacts on education: A review [Review of Gamification elements and their impacts on education: A review]. Multidisciplinary Reviews, 8(5), 2025155. https://doi.org/10.31893/multirev.2025155

Maragañas, N., & Dioso, E. (2025). The Impact of Gamification on Enhancing Student Engagement and Science Achievement. 1(4), 401. https://doi.org/10.64612/ijiv.v1i4.26

Mitchell, B., & Co, M. J. (2024). The impact of Implementing Gamification Elements on Motivation, Engagement and Academic Achievement. 1(1), 175. https://doi.org/10.34190/icer.1.1.3113

Muhammad, S., Nadeem, M., Hussain, S., & Qahar, A. (2023). Comparison of the Impact of Oral and Written Feedback on the Students’ Academic Achievement. International Research Journal of Management and Social Sciences, 4(3), 375-385.

Nadeem, M., Oroszlányová, M., & Farag, W. (2023). Effect of Digital Game-Based Learning on Student Engagement and Motivation. Computers, 12(9), 177. https://doi.org/10.3390/computers12090177

Sindhu, S., Khan, R. M. A., & Hussain, S. (2023). Enhancing English Learning through Technology: Assessing the Role of Technological Tools in Advancing Outcomes-Based Education within the English Access Micro Scholarship Program. International Research Journal of Education and Innovation, 4(4), 29-44.

Tufino, E., Onorato, P., & Oss, S. (2025). Exploring active learning in physics with ISLE-based modules in high school. Journal of Physics Conference Series, 2950(1), 12021. https://doi.org/10.1088/1742-6596/2950/1/012021

Vilanueva, L. M. M. (2024). Improving Science performance through games: An Analysis of Game-based Learning in Earth and Life Science. World Journal of Advanced Research and Reviews, 22(2), 1633. https://doi.org/10.30574/wjarr.2024.22.2.1614

Wijaya, G., Tantowi, A., & Nurizzah, E. (2024). The Effectiveness Of Gamification in Enhancing Student Engagement In Science Learning. International Journal of Mathematics and Science Education, 1(2), 33. https://doi.org/10.62951/ijmse.v1i2.90

Zafar, A., Mannan, T., & Hussain, S. (2024). Knowledge, Attitude and Behavioral Components of Environmental Literacy: Perceptions of Prospective Teachers for Quality Education in Lahore. Journal of Education and Educational Development, 11(1), 95-118.

Downloads

Published

2025-06-30

How to Cite

Hussain, D. S. ., & Khalil, Q. . (2025). The Impact of Gamified Active Learning Strategies on Student Engagement and Academic Performance in Secondary-Level Introductory Physics Courses. International Research Journal of Education and Innovation, 6(2), 44–56. Retrieved from https://www.irjei.com/index.php/irjei/article/view/246

Most read articles by the same author(s)